CMF Conceptualization Iteration 4 – Funding and Bizdev and Planning Oh My!
Turns out this post is part of a series documenting my first application to the Canada Media Fund and in particular its Conceptualization program Post 1Post 2Post 3 Paint By Monsters Has Funding! I’m...
View ArticlePaint By Monsters DevLog 5 – Shader Experimentation
It’s been entirely too long since I was last able to talk about the development on Paint By Monsters, but with the Conceptualization Funding sorted and a partnership forged with the incomparable...
View ArticleBizdev for Gamedev is Not For Everyone
One of the things I took on when I started looking seriously at turning Perfect Minute Games into my full-time gig was an accelerator on-ramp program run by Genesis here in St. John’s. VCs != Games...
View ArticlePaint By Monsters DevLog 6 – All the Business I’ve Gotten Wrong So Far
More business development, for those following the studio, but this time focused on Paint By Monsters and various (avoidable!) mistakes I’ve made along the way. It’s over on itch.io Featured Image...
View ArticlePaint By Monsters DevLog 7 – Design Process Part 1 – High Level Design (So Far)
Paint By Monsters started life, as with many of my original designs, as an attempt to subvert aspects of an existing popular design. In this case, it was the Horde Survival/Bullet Heaven microgenre,...
View ArticleCMF 5: Putting Together an Application for the Big Dogs
This post is part of a series aimed at game developers applying to the Canada Media Fund. Post 1Post 2Post 3Post 4 To date, I’ve talked mostly about the process involved with the CMF’s...
View ArticleCMF 6: The Process
This post is part of a series for game developers applying to the Canada Media Fund. Post 1Post 2Post 3Post 4Post 5 So far this series has mostly talked about different aspects of applying to the CMF...
View ArticleNew Service: Godot Tool and Game Development
I’m pleased to announce that I’ve been able to get deep enough into Godot development at this point to feel comfortable offering development in the engine as part of my service profile. Godot joins...
View ArticleNew WIP: Mushkins Match
I’ve been working on this little match-3 game for a bit now, and while it’s still a long way from ready for public consumption, it’s already kind of satisfying to match up wood to make logs and trees,...
View ArticleMore Mushkin Match!
The game is starting to accumulate little bits of goodness – a prettier tile face here, a special effect there, and I’m really pleased with how it’s coming along.
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